Soulbound: Online
The launch build is planned with content through level 50, multiple dungeon tiers, a raid, 50+ handcrafted quests, life skills, trading and persistent online services. Early Access systems and balance can change as development continues.
Instanced, arena-style runs reshuffle encounters, hazards and rewards. New relic choices reshape your abilities during every attempt.
Your equipment and ability setup define your role. Change from tank to healer, damage dealer or a hybrid without rerolling a character.
Quest, gather, fish and trade alongside other players in a persistent world before bringing new upgrades into your next run.
Build and decorate a personal Virelda, upgrade functional stations and invite friends. Guild-base support expands the social layer.
Farming, mining, cooking, forging and potion brewing feed directly into gear tiers, buffs, stamina and long-term progression.
A story-driven digital world hides hostile entities, environmental clues and a wider mystery across main chapters and side quests.
Build around durability, control and party protection. Defensive relic branches let you absorb pressure while allies set up damage.
Layer recovery, sustain and utility into your ability paths to stabilize a three-player dungeon team or larger raid group.
Combine weapons, abilities and branching relic upgrades for area damage, burst or persistent effects such as chained attacks.
Mix damage, sustain and control when a fixed trinity setup is unnecessary. Instant respecs keep experimentation central.
Push fast, escalating dungeon runs solo or with up to three players across several gear tiers and difficulty levels.
Dungeon Reference →Coordinate in groups of five or more against raid encounters. Early Access starts with one raid, with more planned.
Early Access Details →Upgrade branching relic paths and discover ability interactions that can turn a familiar skill into a new build engine.
Relic Reference →Gather ore and plants, farm crops, fish, cook and craft. Every profession feeds character or base progression.
Official Wiki →Construct and upgrade stations to unlock new gear tiers, potions and meals, then customize rooms and showcase trophies.
Feature Overview →Trade with other players, follow competitive dungeon results and take part in the evolving player-driven economy.
Community Hub →


Announcements, development stories and launch updates directly from SpiderWare.
Read News → PatchesRelease NotesFollow fixes, balance changes and feature updates throughout Early Access.
View Notes → WikiOfficial Community WikiAbilities, relics, quests, equipment, raids, areas, NPCs and progression references.
Open Wiki → SteamSteam StoreWishlist, install, review Early Access details and follow Steam announcements.
View on Steam → DiscordOfficial DiscordFind party members, share feedback and follow real-time community discussion.
Join Discord → StatusServer StatusCheck live service availability, maintenance information and past incidents.
Check Status →Game information and system requirements were checked against the official Soulbound website and Steam store on July 20, 2026. Early Access content is subject to change.